根据站主“色块消除游戏”的帖子改编的2048游戏。

By o3o_o3o_o3o at 2022-01-25 • 0人收藏 • 800人看过

根据“色块消除游戏”改编的2048。虽然没有那种原版2048流利的动画,但是也是非常用心了。代码有些啰嗦,希望一些大佬可以帮我改一下,谢谢。

import win.ui;
import win.ui.menu;
/*DSG{{*/
var winform = win.form(text="2048";right=759;bottom=469;max=false)
winform.add(
p11={cls="plus";left=228;top=54;right=288;bottom=114;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=1};
p12={cls="plus";left=295;top=54;right=355;bottom=114;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=2};
p13={cls="plus";left=362;top=54;right=422;bottom=114;dl=1;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=3};
p14={cls="plus";left=429;top=54;right=489;bottom=114;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=4};
p21={cls="plus";left=228;top=120;right=288;bottom=178;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=5};
p22={cls="plus";left=295;top=120;right=355;bottom=178;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=6};
p23={cls="plus";left=362;top=120;right=422;bottom=178;dl=1;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=7};
p24={cls="plus";left=429;top=120;right=489;bottom=178;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=8};
p31={cls="plus";left=228;top=182;right=288;bottom=249;db=1;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=9};
p32={cls="plus";left=295;top=182;right=355;bottom=249;db=1;dl=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=10};
p33={cls="plus";left=362;top=182;right=422;bottom=249;db=1;dl=1;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=11};
p34={cls="plus";left=429;top=182;right=489;bottom=249;db=1;dr=1;dt=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=12};
p41={cls="plus";left=228;top=254;right=288;bottom=314;db=1;dl=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=13};
p42={cls="plus";left=295;top=254;right=355;bottom=314;db=1;dl=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=14};
p43={cls="plus";left=362;top=254;right=422;bottom=314;db=1;dl=1;dr=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=15};
p44={cls="plus";left=429;top=254;right=489;bottom=314;db=1;dr=1;font=LOGFONT(h=-18);forecolor=15780518;notify=1;z=16};
plus={cls="plus";text="重新开始";left=228;top=369;right=489;bottom=425;color=16777215;db=1;dl=1;dr=1;forecolor=15780518;notify=1;z=17}
)
/*}}*/
 
import key;
import key.hotkey;
import process;
 
var g=1;
 
ShowColor = function(){}//先声明一下
 
var menu = win.ui.menu(winform);
 
menu.add("规则",function(){
    var h;
    h = win.msgboxTest("详见网址:"++'\n'++"https://www.ak-ioi.com/apps/oi-2048/wiki/"++'\n'++"(只不过我这里没有倍增方块)"++'\n'++"点击“确定”打开此链接,否则返回游戏界面。","2048")
    if(h==1){
        process.execute("https://www.ak-ioi.com/apps/oi-2048/wiki/");
    }
})
 
hotkey = key.hotkey(winform);
 
a ={
    {0;0;0;0};
    {0;0;0;0};
    {0;0;0;0};
    {0;0;0;0};
}
 
create = function(){
    var num=0,de,x,y,z,o=0;
    for(i=1;4;1){
        for(j=1;4;1){
            if(a[i][j]==0){
                o=1;
            }
        }
    }
    if(o==1){
        do{
            x = math.random(1,4);
            y = math.random(1,4);
        }while(a[x][y]!=0)//随机生成
        a[x][y] = math.random(1,2)*2;
        o=0;
    }
}
 
IsEnd = function(){
    var p=0,o=0;
    for(i=1;4;1){
        for(j=1;4;1){
            if(a[i][j]==0){
                o=1;
            }
        }
    }
    if(o!=1){
        for(i=1;4;1){
            for(j=1;3;1){
                if((a[j][i]!=0)&&(a[j+1][i]==a[j][i])){
                p=1;
                }
            }
        }
        for(i=1;4;1){
            for(j=4;2;-1){
                if((a[i][j]!=0)&&(a[i][j-1]==a[i][j])){
                    p=1;
                }
            }
        }
        for(i=1;4;1){
            for(j=1;3;1){
                if((a[i][j]!=0)&&(a[i][j+1]==a[i][j])){
                    p=1;
                }
            }
        }
        for(i=1;4;1){
            for(j=4;2;-1){
                if((a[j][i]!=0)&&(a[j-1][i]==a[j][i])){
                    p=1;
                }
            }
        }
        if(p==0){
            g = 0;
            g = win.msgboxTest("游戏失败,点击“确定”重新开始游戏,否则退出游戏。","2048")
            if(g==1){
                for(i=1;4;1){
                    for(j=1;4;1){
                        a[i][j] = 0;
                    }
                }
                create();
                create();
                ShowColor();
            }
            else{
                hotkey.close();
                winform.close();
            }
        }
        else{
            p=0;
        }
    }       
}
 
 
right = function(){//思路详见链接
	var O3O = 0;
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[i][j+1]==0)&&(a[i][j]!=0)){
                a[i][j+1] = a[i][j];
                a[i][j] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){//再来一遍,防止某块没有遍历到。
        for(j=1;3;1){
            if((a[i][j+1]==0)&&(a[i][j]!=0)){
                a[i][j+1] = a[i][j];
                a[i][j] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[i][j]!=0)&&(a[i][j-1]==a[i][j])){
                a[i][j] *= 2;
                a[i][j-1] = 0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[i][j+1]==0)&&(a[i][j]!=0)){
                a[i][j+1] = a[i][j];
                a[i][j] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    if(O3O==1){
        O3O = 0;
        return 1;
    }
    else{
        return 0;
    }
}
 
left = function(){
	var O3O = 0;
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[i][j-1]==0)&&(a[i][j]!=0)){
                a[i][j-1] = a[i][j];
                a[i][j] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[i][j-1]==0)&&(a[i][j]!=0)){
                a[i][j-1] = a[i][j];
                a[i][j] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[i][j]!=0)&&(a[i][j+1]==a[i][j])){
                a[i][j] *= 2;
                a[i][j+1] = 0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[i][j-1]==0)&&(a[i][j]!=0)){
                a[i][j-1] = a[i][j];
                a[i][j] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    if(O3O==1){
        O3O = 0;
        return 1;
    }
    else{
        return 0;
    }
}
up = function(){
	var O3O = 0;
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[j-1][i]==0)&&(a[j][i]!=0)){
                a[j-1][i] = a[j][i];
                a[j][i] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[j-1][i]==0)&&(a[j][i]!=0)){
                a[j-1][i] = a[j][i];
                a[j][i] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[j][i]!=0)&&(a[j+1][i]==a[j][i])){
                a[j][i] *= 2;
                a[j+1][i] = 0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[j-1][i]==0)&&(a[j][i]!=0)){
                a[j-1][i] = a[j][i];
                a[j][i] = 0;
                j=4;
                O3O=1;
            }
        }
    }
    if(O3O==1){
        O3O = 0;
        return 1;
    }
    else{
        return 0;
    }
}
down = function(){
	var O3O = 0;
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[j+1][i]==0)&&(a[j][i]!=0)){
                a[j+1][i] = a[j][i];
                a[j][i] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[j+1][i]==0)&&(a[j][i]!=0)){
                a[j+1][i] = a[j][i];
                a[j][i] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=4;2;-1){
            if((a[j][i]!=0)&&(a[j-1][i]==a[j][i])){
                a[j][i] *= 2;
                a[j-1][i] = 0;
                O3O=1;
            }
        }
    }
    for(i=1;4;1){
        for(j=1;3;1){
            if((a[j+1][i]==0)&&(a[j][i]!=0)){
                a[j+1][i] = a[j][i];
                a[j][i] = 0;
                j=0;
                O3O=1;
            }
        }
    }
    if(O3O==1){
        O3O = 0;
        return 1;
    }
    else{
        return 0;
    }
}
 
ShowColor = function(){//显示颜色
    for(i=1;4;1){
        for(j=1;4;1){
            if(a[i][j]==0){
                winform["p"++i++j].foreground = 0xFFC9F8FF;
                winform["p"++i++j].text = "";
            }
            elseif(a[i][j]==2){
                winform["p"++i++j].foreground = 0xFFF1C40F;
                winform["p"++i++j].text = "2";
            }
            elseif(a[i][j]==4){
                winform["p"++i++j].foreground = 0xFF3498DB;
                winform["p"++i++j].text = "4";
            }
            elseif(a[i][j]==8){
                winform["p"++i++j].foreground = 0xFF8E44AD;
                winform["p"++i++j].text = "8";
            }
            elseif(a[i][j]==16){
                winform["p"++i++j].foreground = 0xFF2E468C;
                winform["p"++i++j].text = "16";
            }
            elseif(a[i][j]==32){
                winform["p"++i++j].foreground = 0xFF38495D;
                winform["p"++i++j].text = "32";
            }
            elseif(a[i][j]==64){
                winform["p"++i++j].foreground = 0xFFE74E3B;
                winform["p"++i++j].text = "64";
            }
            elseif(a[i][j]==128){
                winform["p"++i++j].foreground = 0xFFD4862A;
                winform["p"++i++j].text = "128";
            }
            elseif(a[i][j]==256){
                winform["p"++i++j].foreground = 0xFF67B762;
                winform["p"++i++j].text = "256";
            }
            elseif(a[i][j]==512){
                winform["p"++i++j].foreground = 0xFFE9908D;
                winform["p"++i++j].text = "512";
            }
            elseif(a[i][j]==1024){
                winform["p"++i++j].foreground = 0xFFC0C0C0;
                winform["p"++i++j].text = "1024";
            }
            elseif(a[i][j]==2048){
                winform["p"++i++j].foreground = 0xFF66C6FF;
                winform["p"++i++j].text = "2048";
                g = 0;
                g = win.msgboxTest("游戏通过,点击“确定”重新开始游戏,否则退出游戏。","2048")
                if(g==1){
                    for(i=1;4;1){
                        for(j=1;4;1){
                            a[i][j] = 0;
                        }
                    }
                    create();
                    create();
                    ShowColor();
                }
                else{
                    hotkey.close();
                    winform.close();
                }
            }
        }
    }
}
 
import console;
 
create();
create();
ShowColor();
 
hotkey.reg(//热键
    "RIGHT",
    function(hFocusWnd,...){
        if(g!=0){
            if(right()){
                create();
            }
            ShowColor();
            IsEnd();
        }
    } 
)
 
hotkey.reg(
    "LEFT",
    function(hFocusWnd,...){
        if(g!=0){
            if(left()){
                create();
            }
            ShowColor();
            IsEnd();
        }
    } 
)
 
hotkey.reg(
    "UP",
    function(hFocusWnd,...){
        if(g!=0){
            if(up()){
                create();
            }
            ShowColor();
            IsEnd();
        }
    } 
)
 
hotkey.reg(
    "DOWN",
    function(hFocusWnd,...){
        if(g!=0){
            if(down()){
                create();
            }
            ShowColor();
            IsEnd();
        }
    } 
)
 
winform.plus.oncommand = function(id,event){//重新开始按钮
    for(i=1;4;1){
        for(j=1;4;1){
            a[i][j] = 0;
        }
    }
    create();
    create();
    ShowColor();
}
 
winform.show();
win.loopMessage();


4 个回复 | 最后更新于 2022-01-26
2022-01-25   #1

代码工整清晰,明天试试,先赞一个

2022-01-26   #2

我把代码改了一下,把数组a中的函数挪到了外面,并且把create函数拆开,变成了create和IsEnd,一个用来生成,另一个用来检测是否游戏结束。这样就不会出现“玩家已经发现游戏结束但是还需要再按一下方向键才能弹出msgbox窗口”的bug了。


代码有些长,我用代码上传工具把代码上传到了这个链接里:


https://paste.rs/aFW.js

2022-01-26   #3

回复#2 @o3o_o3o_o3o :

我运行有报错, 我怀疑是 最后的 a.create()  , a和create并没有绑定, 于是我给删除了a. , 然后我给你把1楼代码改为你新发代码了

2022-01-26   #4

Thanks

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