lightning chartControl 3D波形图作为G代码路径显示示例
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admin
at 2024-07-10 • 1人收藏 • 284人看过
没用过这个3d波形图组件, 第一次用调了好久的参数, 才达到我自己的要求.
这个是用的c#的lightningChart图表做的, 运行速度确实没得说. 拖动很流畅
using Arction.WinForms.Charting; using Arction.WinForms.Charting.Annotations; using Arction.WinForms.Charting.Series3D; using Arction.WinForms.Charting.Views.View3D; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows.Media.Media3D; namespace WindowsFormsApp1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } PointLineSeries3D series; View3D scene3D; Annotation3D targetValueLabel; private void Form1_Load(object sender, EventArgs e) { _chart.ActiveView = ActiveView.View3D; _chart.Name = "3D line plot"; _chart.Title.Visible = false; _chart.ColorTheme = ColorTheme.Dark; _chart.Background.Color = Color.Black; series = new PointLineSeries3D(_chart.View3D, Axis3DBinding.Primary, Axis3DBinding.Primary, Axis3DBinding.Primary); series.PointStyle.Shape3D = PointShape3D.Sphere; series.PointStyle.Size3D.SetValues(0.3, 0.3, 0.3); series.Material.DiffuseColor = Color.OrangeRed; //series.Material.SpecularColor = Color.Red; //series.Material.SpecularPower = 0; series.LineVisible = true; series.LineStyle.AntiAliasing = LineAntialias.Normal; series.LineStyle.Color = Color.FromArgb(100, Color.LightGreen); series.LineStyle.Width = 0.1f; series.LineStyle.LineOptimization = LineOptimization.Normal; series.PointsVisible = true; _chart.View3D.PointLineSeries3D.Add(series); series.ShowInLegendBox = false; scene3D = _chart.View3D; scene3D.FrameBox.Style = FrameBox.FrameBoxStyle.Off; // Hide walls. foreach (WallBase wall in scene3D.GetWalls()) wall.Visible = false; foreach (var item in scene3D.GetAxes()) item.Visible = false; //Add an annotation to show targeted point data targetValueLabel = new Annotation3D(scene3D, Axis3DBinding.Primary, Axis3DBinding.Primary, Axis3DBinding.Primary); targetValueLabel.TargetCoordinateSystem = AnnotationTargetCoordinates.AxisValues; targetValueLabel.LocationCoordinateSystem = CoordinateSystem.RelativeCoordinatesToTarget; targetValueLabel.LocationRelativeOffset.SetValues(0, -70); targetValueLabel.ArrowLineStyle.Color = Color.Red; targetValueLabel.ArrowLineStyle.Width = 2f; targetValueLabel.Visible = false; targetValueLabel.AllowUserInteraction = false; targetValueLabel.Style = AnnotationStyle.RectangleArrow; targetValueLabel.Shadow.Visible = false; _chart.View3D.Annotations.Add(targetValueLabel); } static double springHeight = 100; static int windingCount = 10; static int resolution = 20; // How frequently points will be added static double diameterFactor = 0.2; static double angle = 0; // Begin angle, will be used for tracking current angle static double height = 100; // Begin height, will be used for tracking current spring height static double heightStep = springHeight / (windingCount * resolution); static double angleStepRad = 2.0 / (double)resolution * Math.PI; static double xmax = 0; static double xmin = 0; static double ymax = 0; static double ymin = 0; static double zmax = 0; static double zmin = 0; private void button2_Click(object sender, EventArgs e) { SeriesPoint3D[] pt = new SeriesPoint3D[1]; pt[0].X = diameterFactor * Math.Sin(angle) * (height) + 50 / 2.0; pt[0].Y = height - 100 + 0.5; pt[0].Z = diameterFactor * Math.Cos(angle) * (height) + 50 / 2.0; if (pt[0].X>xmax) { xmax = pt[0].X; } if (pt[0].X < xmin) { xmin= pt[0].X; } if (pt[0].Y > ymax) { ymax = pt[0].Y; } if (pt[0].Y < ymin) { ymin = pt[0].Y; } if (pt[0].Z > zmax) { zmax = pt[0].Z; } if (pt[0].Z < zmin) { zmin = pt[0].Z; } scene3D.XAxisPrimary3D.SetRange(xmin, xmax); scene3D.YAxisPrimary3D.SetRange(ymin, ymax); scene3D.ZAxisPrimary3D.SetRange(zmin, zmax); targetValueLabel.Visible = true; targetValueLabel.TargetAxisValues.SetValues(pt[0].X, pt[0].Y, pt[0].Z); //targetValueLabel.Text = $"X:{pt[0].X}\nY:{pt[0].Y}\nZ:{pt[0].Z}"; angle += angleStepRad; height += heightStep; series.AddPoints(pt, true); } private void button1_Click(object sender, EventArgs e) { SeriesPoint3D[] pt = new SeriesPoint3D[1]; pt[0].X = 20; pt[0].Y = 20; pt[0].Z = 20; series.AddPoints(pt, true); scene3D.XAxisPrimary3D.SetRange(xmin, xmax); scene3D.YAxisPrimary3D.SetRange(ymin, ymax); scene3D.ZAxisPrimary3D.SetRange(zmin, zmax); targetValueLabel.Visible = true; targetValueLabel.TargetAxisValues.SetValues(pt[0].X, pt[0].Y, pt[0].Z); targetValueLabel.Text = $"X:{pt[0].X}\nY:{pt[0].Y}\nZ:{pt[0].Z}"; } } }
1 个回复 | 最后更新于 2024-07-15
admin
2024-07-15
#1
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